The Orc and the Tower:

The Orc and the Tower is an illustrated Choose Your Own Adventure-style story with a sword and sorcery theme.

I draw the scenarios and my patrons get to vote on what happens next! It got it's name from the character patrons voted to continue as from this initial lineup. Here's what's happened so far...

You have just stepped onto the dock of a foreign land in search of your fortune.
You are a...
The moon is rising as you leave the wharf.

Wandering through the cobbled streets you hear talk of an evil wizard’s tower, perched atop a cliff at the very edge of the seaside town.

The riches of a king and the dastardly guardians are said to inhabit the tower in equal measure, but you find yourself losing interest and head toward the tower before you hear any real specifics.

Upon reaching the outer gardens surrounding the tower you are faced with the tower’s imposing shape in the moonlight.

Rough cut stones make up its surface with balconies jutting out from the higher levels, it looks climbable.

Golden light pours through the cracks in a heavy wooden door at the front of the tower. You stand in the shadows of a pine tree outside listening to the frogs sing in the pond at the foot of the tower.

The pond is fed by a spring contained within the base of the tower. It trickles out through a small tunnel with a grated entrance below you.

...an Orc in a loincloth!
...take the wet way and pry open the tunnel entrance.
It’s time to see what's inside, after considerable internal debate you...

The Orc and the Tower: Pt 2

You wade quietly through the shallow pond as a shaft of pale moonglow falls upon the rusted bars that impede your trespass into the tower.

Using the anchor as a pry bar, you wrench at the grate with your thickly corded muscles. The rusted iron hinges groan and then obediently give way with a sharp shriek of rending metal.

Your passage down the tunnel is clumsy with anchor in tow,

but the sound is masked by the sound of flowing water, which gradually deepens as you head toward a faint green glow ahead. The sound of quiet moaning and panting breath reverberates off the slick stone walls.

You peer into the chamber from the shadows of the tunnel to find the origin of the sound:

The squirming, supple form of a blue sprite suspended in bondage. They are bound by the vines of a hideous flowering plant that grows from the horny skull of a long dead horny giant.

You leap from the water and...
...attempt to wrestle the demon plant into submission to free the spriteling, lest they be torn asunder in its fury from a direct assault.
The devilish union of flora and fertilizer seems to be drinking in the very power of the poor sprite,

who writhes, trapped on the edge of satisfaction. This sprite is very powerful indeed, and the plant seems to be growing before your very eyes.

A large jewel bathes the scene in an eerie, pulsing green glow from its mounting high above the tableau.

The growing plant seems to throb in time with the pulsing light and the room is thick with an arousing smell.

The Orc and the Tower: Pt 3

You hurl yourself upon the rooted devil, your brawny arms grabbing for the stalk of the plant that binds the sprite attempting to squeeze it into submission.

The leaves give a brittle shake around you as you squeeze the stalk ever tighter. New vines spring up about your feet causing you to lose your footing, but not your grasp on the wicked plant. The pulsing jewel begins to burn angrily brighter.

You feel the great stalk above your muscles begin to wither and bend,

even as you are being lifted off the ground. You give the spriteling an encouraging grin as they strive to free themselves and cling to you, their rescuer.

The jewel’s glow becomes a furious throbbing,

the light glinting off the dank dungeon walls with intensity to match your own sweating exertion as you strain against the coiled vines to defeat the devil plant.

The plant’s vines tighten around you as the jewels' light becomes a searing brightness until, with a sound like a thunderclap, it shatters.

All at once the spriteling is freed from the plant’s withering grasp. Having lost its life-sustaining captive, and exhausted the power of the jewel, the enchantment fades and the evil vine withers beneath you.

A faint light becomes apparent in the now darkened room, emanating from a staircase leading upward.

Which you must yet climb to claim the tower’s riches. The grateful spriteling, having showered you with gratitude for your heroism, gives you a gift before they depart.

The gift is...
...a belted loincloth of protection woven from the enchanted vines of the now dead plant.
After catching their breath, the spriteling works their magic upon the shriveled vines,

fastening them into a fine loincloth to replace yours that was wrested from your body in the fight.

You slip the loincloth on and feel a warm tingle as it touches your skin,

the woven vines seem to pleasantly hug at your hips rather than biting in like your old garb. You feel somehow protected and rejuvenated.

Upon ascending the dim stairs you find a room with two doors.

Both seem to lead upwards but where one is rather warm to the touch, the other seems to have tendrils of cold air seeping around the cracks in the door.

The Orc and the Tower Pt.4

You have found the tower’s vault of riches, enchanted to be bigger than the tower’s exterior would suggest.

The room is guarded by an immense dragon and a goat demon.

You weigh your options and decide to…

The Orc and the Tower Pt.5

You step forward, grasp the warm metal door handle and pull.

The door swings open on silent hinges, helped along by a furnace’s blast of heat and the scent of rare spices. The initial shock makes your head spin and knees weak. Upon regaining your composure, you creep forward quietly.

Their attention is diverted and your already silent footfalls are masked by the din of demonic snorting and molten sizzling.

You see an opportunity to steal some treasure, but each is more daring than the last.

You creep silently forward into the great chamber, clinging to shadows

before hurrying to safety in a small arch under the dragon’s tail, which twitches slightly but does not move further.The din of the enormous, distracted beasts echoes around the chamber as you spot your prize

A stream of molten liquid sizzles its way down a sloping pile of gold nearby, creating a smokescreen accompanied by the smell of fifty blacksmith’s furnaces.

You are sweating freely in the stifling heat. Out of all the treasures, you seek the spoils of wars fought with enchantment and won by treachery. You immediately recognize the most valuable because they have names you know from legends and tales in reverent and often fearful whispers.

The Orc and the Tower Pt.6

The smokescreen will not last and your presence may be discovered if you linger much longer.

There's no danger that has yet proven a match for your greed. The only question in your mind is how much you can take.

Your hands reach for...
Your greedy eyes roam across the treasures but your gaze lingers upon three items.

The Greataxe of Ure Thura, Shield of Mesmera and the punishing Queen Dominell's own whip, Torment.

You fill your arms with deadly spoils, leaving the ordinary anchor behind.

You hasten back into the safety of darkness, urged on by the sound of escalating grunts and moans of the chamber's guardians above you. Suddenly your ears prick at the sound of another's footfalls behind you.

The Orc and the Tower Pt.7

You turn quickly and see a diminutive figure in cloak and hat.

Could it be another thief has chosen this night to plunder the tower?

The figure stoops and picks up the Golden Charms of Baal.

The shrill peal of enormous bells pierces the air, echoing from the depths to the vaulted ceiling above.

Zounds!

Those are not the Golden Charms of Baal, but the Giant Bells of Klaxxonitus!!

The beasts are only momentarily stunned by the eerie ringing.

The dragon's long neck swings wide to belch a torrent of flames after the other thief, who now races after you along the path to a narrow stone bridge. A titanic shadow sweeps over you as your bare feet pound across the archway.

The goat demon's enormous paw tears the rock bridge loose.

The dim silhouette of the stranded thief stands on the opposite cliff, looking panicked.

You quickly decide to...

The Orc and the Tower Pt.8

The thief takes a flying leap and catches the other end of the whip, swinging down toward the cliff below you.

The Bells of Klaxxonitus, create an appalling din as she bounces off the cliff face, narrowly avoiding a jet of flame loosed by the dragon behind her. In the harsh flame's light you recognize her.

She is the plucky little goblin sneak you saw on the pier.

With a single heft of your massive strength you easily lift her out of danger of the dragon's flames.

Though you have aided her escape from the dragon's breath, the two of you are not yet out of danger.

The goat demon's mighty claws descend again, attempting to crush you.

You seize your chance!

Nimbly avoiding the demon's claws as they pierce and crack the ledge beside you, you vault over the enormous hand, piercing it with the Greataxe of Ure Thura.

The Greataxe sticks in the iron tendons of the goat demon's hand and is wrested from your grip.

But you manage to escape through the doorway without losing any more treasure. You flee down the narrow hallway as angry cries and jets of flame give chase, but the beasts cannot reach you.

The twisting hall leads you to a quiet, furnished room.

A strange smelling incense sends tendrils of smoke up among the rafters as a fire crackles merrily in the hearth near two comfortable-looking armchairs.

An impressive chest with a rusty lock stands against the far wall. To its left,there is a darkened doorway with stairs leading upward. To its right, there is a large set of double doors with shiny brass knobs.

You hurl one end of the whip to the stranded thief.
After a look around the room, you decide to...

The Orc and the Tower Pt.9

The goblin sneak is quick to agree after being so recently rescued from certain death.

She scurries across the room and mounts the mantle.

You accept the charming gesture and take a seat by the fire,

the goblin shows no end of gratitude, pushing up the other chair for you to rest your feet upon while telling you of her travels.

You decide to rest by the fire.
The fire crackles merrily while you consider…
Liberating it from its place on the wall, the goblin offers the well-polished (and freshly stolen) Mammazonian Axe to you in a gesture of gratitude, doffing her hat as she does so.

Evidently she feels badly for the greataxe you sacrificed to save her.

The goblin stands, wrapping her cloak around herself in a theatrical fashion and with a wink, asks if you would like to see a trick she learned from a Burlesian court dancing girl.
The goblin sneak proudly explains that much of her attire was once royal property, stolen from within the Castle of Burle.

Most recently she acquired the cloak and accompanying wand from a royal diviner, the long, fine silk stocking from a noblewoman and and the short one from an arrogant royal guard.

She would have his boot too, but those he took with him when he fell from the parapet.

You both share a good laugh. Every thief has a story about the one that got away.
The crackling firelight flickers across her lithe form as she moves, skillfully using her cloak to accentuate her movements.

The faint slap of the whirling fabric and the soft tinkling of bells at the cloak’s hem make a rhythmic accompaniment to her enchanting movements.

The Orc and the Tower Pt.10

You nod your assent, settling back into the plush chair to watch the goblin’s “trick.”
Your eyes lock with the goblin’s and you…
Her chest gently heaves with her effort, sweat glistening in jewels on her skin.

She takes your hand and gestures for you to join in the performance.

Her dancing is both acrobatic and sensual, carrying her nimbly all the way around your chair and then just as suddenly, down across your lap. A log falls in the fireplace and sparks erupt as if applauding the performance.

You begin to wonder if perhaps it was the goblin sneak herself, who was the Burlesian court dancing girl. Her steps are well practiced.
Her eyes flashing with mischief, she twirls her cloak and begins to dance.

The Orc and the Tower Pt.11

You accept the invitation to join the goblin in her dance and she fairly leaps into your strong and able arms.

Lissom and strong, the goblin gracefully accommodates your much larger stature.

Her hair smells like a mixture of hay and chimney soot, from your adventure in the vault. Her evident pleasure becomes apparent as she presses against you, allowing herself to be lifted and twirled, weightless in your arms. The fire crackles and urges your movements onward, faster…

Her eagerness is contagious. Your strength renewed, you easily match her tempo and rhythm as she begins to twist and cavort. Breathless and happy, you mutually agree to a more relaxed pace, you had only just begun again when the fireplace began to speak.

Quickly you realize that it is not the fireplace that spoke, but a kind of fire demon sitting within, eyeing you both and looking pleased.

“Never has sssuch a sssplendid ssspectacle crossed my hearth” began the demon with a crackling hiss. The demons eyes flicker back and forth between you and the goblin. “I had long forgotten the honeyed sssweetness of the life I once tasssted before my uncountable years of imprisssonment.”

The fire demon beckons with a feeble, flame-tongued hand that becomes feebler as it reaches across the enchanted hearth.

“The wizard of this tower keeps me trapped by ssstarving my flamesss. I must have kindling to break free of this ssspell, but it must be a gift, freely given. Help me essscape and I’ll guide you sssafely to what you sssseek…”

You and the goblin compose yourselves and decide to…

The Orc and the Tower Pt.12

You lift one of the armchairs and deposit it into the flickering arms of the fire demon. The goblin watches from beside you in anticipation.

The fire demon immediately roars with delight as it hungrily consumes the furniture.

The flames flare at first white hot, then slowly dim as the shadow of a form begins to appear. The firelight softens, the only remaining illumination in the hearth comes a few burning logs and scattered embers.

The shadow resolves itself into a horned figure with a long, swishing tail, at the end of which a tuft of reddish fur collects soot.

The fire demon gazes at you and the goblin through two slitted pupils flickering brightly within her darky lidded eyes as she picks a splinter from between sharp teeth.

"Thank you for freeing me, kind strangersss, I am called Paier. I will help you find the treasures you seek to fulfill my end of our bargain. Do not touch the chest against the wall, it is only a cleverly disguised trap."

" The wizard’s bedroom and a way out of the tower lies beyond those doors, though you can only enter sssafety by turning both knobs inward at the sssame time.”

The demon coughs a small cloud of smoke and you see her eyes drift upward through the haze, hatred flickering in them as she gazes through the ceiling.

“I have yet unfinished business to discusss with the wizard. There is more treasure and danger in the rooms above. You may follow me if you wishhh, but I cannot promisse your sssafety.”

You and the goblin collect your things and:

The Orc and the Tower Pt.13

The first chamber contains a dense, lush garden from which bird and insect songs emanate. Dappled light falls down from a high canopy of trees onto a narrow path as it winds toward the exit.

The second chamber contains a wide, quietly rippling expanse of water with a small rope ferry boat gently rocking at its moorings. A sturdy guide rope hangs above the the dark water, anchored on either side by a thick post.

The third chamber is filled with shimmering mist that alternately obscures and reveals the door at the other side. The mist floats above the floor and pours from the chamber entrance to drift about your ankles.

You decide to follow Paier upstairs.

While you and the goblin sneak collect your things, the fire demon upends the remaining chair, tears off its upholstery and begins fashioning the fabric into a sort of sleeveless tunic.

Paier quietly hisses increasingly more venomous curses at the wizard of the tower as she knots the garment in place. You gather that before her imprisonment she was used to much finer clothes.

Your footsteps echo softly as you mount the stairs, climbing further up, into the tower. You march silently through a maze of passages which Paier seems to have no difficulty in navigating.

Suddenly you emerge into a large room with three diverging chambers, each with a dimly visible door on its furthest side.
Paier cautiously steps into the room and turns toward you in an attitude of consideration before she speaks with a hiss.

“This is clearly a new invention of the wizard’s for I’ve never ssseen it before. Each will surely contain a unique danger, so which ssstrikes you as most promising, my dear companionsss?”

You consider the options and boldly:

The Orc and the Tower Pt.14

You stride purposefully into the gardens.

As you begin walking along the gently winding path, you become aware of a quiet buzz of activity all around you, both natural and magical.

A short way into your stroll, the garden path is overrun with a blanket of small flowers.

As your footsteps disturb the flowers, a small cloud of pollen rises up about your ankles. A subtle feeling of languorous pleasure begins to overtake you and you notice the other members of the party stiffen slightly and then begin to relax as well.

Despite your continued progress, the exit appears to grow more distant somehow.

Paier, quickening her pace toward the door, releases a larger cloud of sweet aroma from the carpet of blossoms. You see her first begin to stoop and then finally to crawl toward the door, her breath shortening into moaning gasps of confusion and frustration.

As you catch up with Paier, it becomes clear that the door wasn't moving further away, but instead had been steadily shrinking as you approached until it was scarcely larger than the front door to a gnome’s hovel.

Paier endeavors to frantically search the surrounding area, but it lasts only a few moments before, sluggishly stumbling into an embankment of flowers, she lies down. Sluggishly, she rolls around in them, obviously enjoying herself immensely.

You turn to the goblin, who gazes back with a slightly vacant smile beside you. She too, is feeling the effect of the flowers’ scent, though neither of you as strongly as Paier, who has fallen under the spell utterly. The goblin suggests that you should both look for a remedy to the situation.

There’s loot in the garden. You can almost smell it, dulled though your senses may be, or are they sharpened? You can't tell. The orc is looking at you with an expression of slight concern...it may be because you are drooling slightly?

You allow your eyes to drift over the surrounding gardens briefly before deciding to:

The Orc and the Tower Pt.14 - Goblin Mode

Perched firmly on the orc's strong, warm thigh you hazily consider your surroundings.

Time for action! You decide to:
“What? How can–thisss is a foul trick– the wizard hasss enchanted the door! There must be something nearby– there’s alwayssss…sssomething…”
The cloud of warm, sweet air rising up from the flowers makes your limbs feel still more sluggish and relaxed.

The Orc and the Tower Pt.15

You decide to attend to Paier

The effects of the flowers, which affect you and the goblin only slightly, have completely overwhelmed Paier, who only stops her fitful rolling around when you lend a helping hand.

You begin to calm her down by restraining her slightly, which is easily accomplished between the two of you.

Friendly garden sprites, warmed by the sight of your apparent amiable companionship, begin to alight upon each member of the party, one by one. Their weight so faint that you barely notice them until they are all around you.

Paier is unperturbed by their presence. “Garden sprites are far too willful and missschievous to ever be under the control of the wizard of the tower. Their presence here bodesss well for usss…”

The presence of the garden sprites seems to relax the party, both Paier and the goblin release long, satisfied sighs as the sprites flutter all around them.

Paier gives a hissing laugh as one of the sprites takes a particular interest in the goblin’s long, curly hair.

“It is sssaid that it was a garden sprite, knowing the secrets of plantssss that taught Eymbaib, the potionmaster her craft. Although nobody knows their secret methodsss…”

A pair of sprites alight on your shoulders. As they draw closer, you are filled you with a sense of sparkling warmth, and pleasure.

You Cannot help but drink in the atmoshpere surrounding you. Its permeated by an aroma that reminds you of:

One of the charming sprites, eagerly explores your bountiful golden hair. As it begins to nuzzles against your face you are struck by a new scent amidst that of the flowers surrounding you.

The Orc and the Tower Pt.15 - Goblin Mode

You want to drink in the scent. It immediately reminds you of:

The Orc and the Tower Pt.16

The scent of the blossoms around you seems suddenly stronger, as if you’ve finally been saturated in the aroma. It makes you feel simultaneously lighter and heavier, like slipping into a pool of warm oil.

You idly wonder if the garden sprites seem larger than before.
One of the friendlier sprites gives you a gift of sweet nectar to drink, it tastes of sun-ripened melonfruit from the Engorgian fields.

You hear the goblin, from what feels like a great distance away, declaring that the nectar tastes of your loincloth.

You have only a moment to ponder that before your senses are overwhelmed by a rushing, pleasant warmth that fills your chest and then rapidly expands.

You find yourself on the ground, shrunken to near the stature of the garden sprites and quickly look for the members of your party, finding the goblin leaning against one of the bells stolen from the treasure vault.

The nectar of the garden sprites, strong as any wizard’s potion has given her strength rivaling the iron vines of the demonplant from which your loincloth was crafted.
Paier, unable to drink any of the sprite’s nectar, remains unchanged except to match your diminished stature.

This strange room seems to have affected your clothing in odd ways as well.

Unhappily, your spoils from the vault remain at their proper size and are too large to carry, save for the goblin’s wand

which she wields easily as a staff in spite of its heft. The three of you collect your wits, and open the door.

Just inside the doorway, a dim staircase leads further up into the tower, through the darkness, faint noises echo down from above.

As you ascend the stairs you begin to hear more clearly the sound of…